Hello All just a little post today to display a little 4Ground project my five year old daughter, Ella, and I completed together. The building shown is the great little Settlers' Log Timber Cabin or the New England Settler's Cabin from the 4Ground American Legends series. I thought it might look a little plain just by itself so we decided to mount it on a base and jazz it up a little. I was keen to leave it it's natural colour and not try to attempt to paint it. But I think with the colour from the base, shrubs and fence helped to complete the cabin. This little piece will most definitely make it to the ACW game at the next club meet. Till then please enjoy.
Wednesday, July 16, 2014
Thursday, July 10, 2014
On the banks of the Buffalo River was a nice little game the lads at the club played last night. The scenario was for the Anglo column to cross the Buffalo River and capture the ridge line on the other side, defeating the Zulu Impi's as they went.
All went well for the British until the first of the invasion force (three units of mounted units) crossed over into Zululand and were soon attacked by a large and well lead Impi of young Zulu warriors. The mounted troops soon remounted their horses an fled back across the Buffalo and took up a more secure position.
However soon after the mounted troops withdraw five companies of the Natal Native Contingent advanced across the river and they too came under repeated attacks from the same Zulu Impi. But these natives were well lead and for the entire game held their ground against overwhelming odds.
Next to cross and last in the order of march were six companies of the 1st Battalion 24th Foot. These boys were veteran troops and had seen many battles in southern Africa, however they had never faced the Zulu warrior before. The British firepower proved strong and effective against the dense Zulu formations but the Zulus blood was up and their homeland invaded....the British invasion force was pushed back across the Buffalo on all fronts and failed to take the ridge line, leaving a hard earned victory to the Zulus.
Young Zulu warriors keen to blood their spears charges the dismounted Imperial Mounted Infantry
The Zulu impetus proves too unnerving for the mounted troops and they soon all flee back across the Buffalo
Three units flee away from the Zulu horde
And take up firing positions in a more easily defendable post where their carbines can do more damage.
Next to come under attack was the NNC on the banks of the Buffalo.
These brave fellows manage to hold the Zulus on very turn and even put in a few charges of their own. A number of companies were eventually overrun but their sacrifice most likely saved the British invasion force from annihilation.
Four companies of the 24th Foot cross to add support and firepower to the NNC.
But soon another Zulu impi appears and the whole Anglo line is under a determined zulu attack
With casualties and pressure mounting all across the line the mounted troops charge in to support the hard pressed NNC.
The right flank is saved...for there moment however another Zulu impi surges forward over the ridge line and charges the thin red line.
Volley after volley if fired into the mass however the Zulus, keen for blood, surge forward regardless of casualties and into the British line
The battle for the ridge is long and hard however Zulu numbers prove to much for the gallant veteran's of the 24th.
And they are forced back across the Buffalo
The invasion fails.....well for this column at least and the Zulu homeland is safe for the moment.
Tuesday, July 8, 2014
The images I have just posted were from a small Bolt Action game the lads played last Wednesday night. I had put the images up on my Elite Miniatures Facebook page but then lost them and again at last found them again so have added them up for those without FB onto my blog. The game was played between American Airborne company and a throw together German Infantry/SS company with a splice of A Bridge to Far to it made for a nice little game.
In regards to the airborne drop of the American Company I decided to use the old Games Workshop artillery scatter dice on the first turn. So once LZ's and Rally Points were marked I then got the American players to roll the two scatter dice for each trooper. IF they got a hit then the trooper landed within the LZ but if the got an arrow and a distance (5/10/15/20/25') that was where the trooper landed. However if they rolled on the misfire side of the dice then that lad did not make it to the table. About 10 paratroopers did not make the table.
Once landed the troopers had to make it to the RV before each squad was allowed to make offensive manoeuvres. This made for an interesting game and allowed and put the Americans under a bit of pressure. However in the end their superior firepower and better training paid off and they were able to claim a decisive victory, but lost almost half the company.
The Germans did put up a stout resistance and once the SS platoon made it onto the table they were able to put in a localised counter attacked and stop the American right flank attack cold. But this came a little too late as by the next turn the US Para's had taken the crossroads and won the game.
The figures used for the game were from the collections of Brian Buskell and Terry Moran and most of the terrain was scratch build about ten years ago by the talented Leroy Simpson.
German regulars hold a strong position behind a hedgerow
Once rallied the US paratroopers move forward to take the objective
A German mortar adds a little firepower to the out gunned infantry
Para's move up into assault positions ready to charge the Germans on the other side of the road
US para fire support
Para's surge forward and capture the German command post
Recon by fire
The attack stalls as they come under accurate machine gun fire from the German command post
SS stormtroopers charge and overrun a US para position but are too late to effectively win the game.